Arcane defender and mage hunter are two achievements in dragon age ii.
Dragon age 2 mage hawke siding with templars.
As to who wins the battle at the gallows.
If you side with the templars these loyal mages will presumably be the ones who rebuild the circles.
You re standing for order in the hopes that more death can be avoided later on.
That is unless leliana is divine.
This seems like it should have been.
When confronting grace agree to defend her and the other mages.
In addition to siding with the templars or mages you should have the option of just leaving.
In the 2nd game the decision was everywhere and everything exploded to the mage rebellion.
Contents show arcane defender this achievement can be obtained if hawke sides with the mages 5 times.
Loot the crates and barrels as you move east don t miss the chest complex.
Siding with the mages if you back orsino and the mages then you are immediately thrust into combat against the templars.
Hawke herself can be a blood mage too.
The mages you rescue turn to blood magic out of hatred desperation and then hate you for saving them from it.
It s fairly easy to rp a hawke that sees siding with the mages as starting a continental wide war and siding with the templars as bloody de escalation.
Allow keran to remain with the templars.
This is actually my canon hawke and he s a goody two shoes blue personality.
As you near the foundry you will run into an abomination and several templars and shades.
There s things even in act 2 and act 3 that make no sense with mage hawke.
In origins it was more minor.
Allow feynriel to go to the dalish elves.
Random blood mages roam the streets at night.
It s a valid path and also keeps the templar mage war and ander s bombing intact as a canon event.
If you conscripted the templars in this case they basically become absorbed into the inquisition.
Templars versus mages is a major decision thrown on the player throughout the series.
And since orsino goes nuts no matter what the player does that stays canon too.
In inquisition you are put in a place where you decide whether to have the mages or templars join the inquisition.